BalanZ

BalanZ Logo

BalanZ Logo

Are you prepared for a new, fun and entertained challenge? Do you think you have what it takes to construct the world’s tallest tower purely out of blocks? Our lastest game “BALANZ“, sponsored by Ugotgames.com is now online!. Your goal in Balanz is construct a tower quickly as you humanly can so that it meets that level’s height requirement without falling over.

BalanZ in-game

BalanZ in-game

BalanZ has 15 challenging levels to beat and 3 mini-games to unlock. Some levels will test your skills and others will make you think how to build a tower without losing any block to complete the challenge!.

BalanZ in-game

BalanZ in-game

You can play the game HERE.
And HERE you can download the zip distribution file to add BalanZ to your website!

By Toonminator 1 Comment

BalanZ Trailer

We want to show you the trailer of our upcoming game BalanZ!.
BalanZ
is a challenging physics style game where you must to build the highest towers by placing very carefully (and as fast as possible) the blocks!

You can get more info HERE.
You can try the game at FGL HERE. The game is open for sponsor view and for developers with at least 1 game, community level 1 or higher and market level 1 or higher. Don’t forget to rate the game at give us some feedback if necessary ;D !

By Toonminator No Comments

The Sketcher

The Sketcher Logo

The Sketcher Logo

The Sketcher is an entertaining game in Wario Ware style where you will have to draw the different shapes that will appear for a certain period of time. Your main objective is to draw these shapes as fast and accurately as possible before your time runs out to get more points.

The game features 3 game modes (although they are actually 5, since once you finish the Easy and Normal mode, the difficulty increases, and you’ll have less time but also earn more points the more accurate is your drawing) and over 50 entertaining and challenging shapes to draw.

The Sketcher Menu

The Sketcher Menu

Victor Corvalan took care of the programming and graphics, the musician Ronny Antares did an excellent job as it cost a lot to find a music theme that fits to the game and also gives it certain personality.

The development of the game took a week and a half, and from there it was just a matter of adjusting the game difficulty, select the music, sound effects and so on. We tried to adjust the game’s difficulty till we couldn’t do anything else, practically since the beginning of the development until the day before the game premiere… and still we never get to make everyone happy :/ … for some people it was too easy, and for others, too hard.

In-game drawing a fish

In-game drawing a fish

The Sketcher was sponsored by King.com and it’s already online since the past few months, you can play the game Here.

By Toonminator No Comments

Fat Fish

Fat Fish Logo

Fat Fish Logo

Two months ago we published Fat Fish, the Flash version. Originally the game was developed with the Fenix compiler (similar to DIV2 Game Studio) in the year 2004 to participate in the “Summer 2004” contest organized by the now gone DivNet, which consisted in creating a game with a summer theme. Fat Fish got the first place in that contest and won the Golden Umbrella! :D

Gold Umbrella

Gold Umbrella

In this game you control a species of killer piranha with an insatiable stomach, ready to devour everything that falls into the sea… in this case: the “almost-zombies”. Originally, the “almost-zombies” were happy bathers who threw themselves into the sea, but in order to make the game less violent and avoid harming the sensibility of some people, we decided to call the bathers “almost-zombies” (nobody will get mad or offended for killing a almost-zombie, right?) but we left them with the same appearance… then finally we added a zombie look by giving the bathers a greener face, scars, etc. (just in case).

Almost-Zombies

Almost-Zombies

But the mini-game doesn’t end there, the main character feels the natural need to make poo-poo like any other animal after eating, luckily for him, he counts with his loyal friend… a toilet in the bottom of the sea! As you go killing almost-zombies, our fat fish will fill up and will gradually lose his ability/speed, and to recover it, you will have to use the toilet which will dedicate you from time to time some little words…

Kill them all!!

Kill them all!!

The idea to add the toilet to the game occurred newly during the game’s development, when the bathers were already falling and the fish could kill them… something else was missing to add our signature to the game, and while Victor was “downloading himself” in the bathroom, the little light bulb lit, and with farts as trumpets of victory he thought out to add the toilet ^_^

We love this guy

We love this guy

The game has 4 mini-games:
- A solitaire Killer: You have to kill more “almost-zombies” than the other fish.
- Fish are hungry: Same objective, but the other fish can kill you.
- Kill before they escape: You have to kill “almost-zombies” before they arrive to the bottom.
- Simon says… Kill him!: The toilet will tell you who you have to kill.

In-game

In-game

To finish this post, we must to add that we didn’t stay satisfied with the final result, we betrayed a lot the original idea of the game; for starters, the graphics of this flash version look very polished compared to the original version which was somewhat more bizarre/grotesque and the almost-zombies ended up being real zombies… the “feeling” of the game just isn’t the same… anyway. We have a lot more to improve if we decide to make a sequel.

Play Fat Fish here!

By Toonminator 1 Comment

PacWriter

PacWriter (our first 3D game) is an educational game, ideal for kids, to learn and practice typing while having fun.

PacWriter Logo

PacWriter Logo

In PacWriter you can choose “Mr. PacWri” or “Ms. PacWri” as main characters (the names were given by the musician Ronny Antares). You have to help the characters to arrive safely to their destiny through 20 colorful levels for there are dangerous little ghosts prowling the levels to catch them.

PacWriter characters

PacWriter characters

In the game you will find different obstacles that will stop the character and will give certain advantage for the little ghosts to catch you. In order to bypass these obstacles, you will have to type quickly the letters or numbers that will start appearing in the screen; the fastest you type, the more chance you will have to not be caught by the ghosts. The obstacles can be blue crystals that contain 1 letter; red crystals that contain 2 letters; gates where you’ll have to type from 5 to 7 numbers to open them; and dangerous bombs with 5 to 7 letters that can blow up if you don’t disarm them on time.

The Ghost

The Ghost

The entertaining game’s music is the work of Ronny Antares; and the programming, the 2D graphics, the 3D models and the texturing of them are of Victor Corvalan. The tools that we used to develop this game were: Inkskape (game menu graphics, interfaces, etc.); The Gimp (for painting and textures); Wings 3D (for the game characters’ and objects’ modeling); and DarkBasic Pro (programming).

PacWriter in-game

PacWriter in-game

Click here to download the game! –  13.7mb
Click here for more info
You may need to update your directX version to play this game, download this file to get the lastest version.

By Toonminator 1 Comment